Does the Punishment Fit the Crime?

DOES
THE
PUNISHMENT
FIT
THE
CRIME?

FONDAZIONE
SANDRETTO
DE
REBAUDENGO,
VENICE,
ITALY

While architecture’s role in reforming the prison system may be arguable, incarceration is undoubtedly a spatial issue. The prison isolates the criminal at a safe distance from the public by restricting him or her into an irreducible space deemed habitable. Punishment is calculated along a spatial–temporal matrix; the more severe the crime, the more punitive the space and the longer the prisoner is condemned to it. A touch screen is the interface for this intricate and politically charged interactive video game. Upon entering the gallery, the viewer is confronted with an LCD screen displaying a matrix of crimes selected for their severity and moral ambiguity: drug use, sexual deviance, insider trading, conspiracy, disturbing the peace, unlawful conduct, illegal immigration, etc. After a crime is selected, the screen renders an initial cell design as an interactive panorama. By pointing the screen in any direction, left–right–up–down, the view is displayed as a virtual transparency aligned with the space beyond. As the viewer adjusts the confinement according to parameters of hard/soft, opacity/transparency, and dumb/smart, the screen displays the resulting cell design in QuickTime VR.

  • User interface rendering
    User interface rendering
  • No description
Project information
Location         Fondazione Sandretto de Rebaudengo, Turin, Italy
Milestones
opening12th June 2008closed12th October 2008